Animation Showreel.
Animation work in 3D Max (feat: Kinect Disneyland Adventures and ScreamRide).
Work History:
Weedi (Playtech):
Technical Director
2016 - 2017
​
Rare:
Technical Artist
2015 - Present
Frontier Developments:
Technical Animator
2011-2015
University of Portsmouth:
Assisstant Technician
2009-2010
Projects in Production:
Sea of Thieves
Published Games:
Rare Replay
ScreamRide
Zoo Tycoon
Elite Dangerous
Tales from Deep Space
Kinectimals Unleashed
Kinect Disneyland Adventures
Lost Winds Ios
Kinectimals: Now With Bears
Also 5 other un announced projects
Qualifications:
BA Animation
Universty of Portsmouth
ABC Diploma in Art and Design
University of Portsmouth
Animator History
-
Virtual Sports [2016; Blueprint Data Driven Animation and Rigging]
-
Greyhounds - Set up data driven anim system and blueprints alongside rigging and animation
-
Basketball - Prototyping motion capture implementation in Unreal
-
​
-
Various Indie games [Technical Animator and Producer]
-
Paradise Lost - Rigging and Animation of Main Character and Bosses
-
Tiberium Secrets - Animation Consulting and Setup of Buildable Models
-
The Silver Lining - Principle Technical Animator; Characters, Props, Enviroment
-
​
-
ScreamRide [2015; Principal Technical Artist, Animation, Video Production]
-
Animated several cutscenes, designed environments for cut scene use and edited main cinematics for the game.
-
Worked as lead rigger for the project, creating character rigs, animation UI’s and toolsets
-
Created a number of character reaction animations for prototype version of the game before the direction of the game was changed and animatiosn were dropped from final version
-
-
Coaster Crazy [2013; Tools]
-
Created multi character recognizing synoptic view system for 3D max that re adjusts itself depending on the character being animated for unannounced project and re tooled for use on Coaster Crazy.
-
-
2 Unannounced projects [2012-2013; Rigging and UI]
-
Worked in creating a VR user interface for AR game concept; scripted to auto animate based on scene size for video capture to reduce animation time.
-
Various rigs created for digital AR greeting cards, creating and rigging UI’s for different interactions as well as making general scenery moveable to magically come alive.
-
-
Kinect Disneyland Adventures [2011; Technical Artist]
-
Animated a number ot cutscenes for the Peter Pan levels after original versions were unsuable and also animated a number of magic dancing props found around the park
-
-
Personal Olympics 20XX project for University
-
Animated a number of events based off main events as well as new martial arts and ice skating events for animation.
-
Animation was shown as part of a special event at MPC London
-
-
Sherlock Holmes Animation
-
Animation created for Arthur Conan Doyle Museum, digital recreation of Holmes office and music video for University project.
-
Animation went on to become a fully explorable interactive DVD
-